DFGC 2021: A DeepFake Game Competition
Authors: Bo Peng, Hongxing Fan, Wei Wang, Jing Dong, Yuezun Li, Siwei Lyu, Qi Li, Zhenan Sun, Han Chen, Baoying Chen, Yanjie Hu, Shenghai Luo, Junrui Huang, Yutong Yao, Boyuan Liu, Hefei Ling, Guosheng Zhang, Zhiliang Xu, Changtao Miao, Changlei Lu, Shan He, Xiaoyan Wu, Wanyi Zhuang
Published: 2021-06-02 15:10:13+00:00
AI Summary
This paper summarizes the DeepFake Game Competition (DFGC) 2021, a competition designed to benchmark the adversarial game between DeepFake creation and detection methods. The competition involved alternating phases of DeepFake creation and detection, with participants submitting datasets and detection models respectively.
Abstract
This paper presents a summary of the DFGC 2021 competition. DeepFake technology is developing fast, and realistic face-swaps are increasingly deceiving and hard to detect. At the same time, DeepFake detection methods are also improving. There is a two-party game between DeepFake creators and detectors. This competition provides a common platform for benchmarking the adversarial game between current state-of-the-art DeepFake creation and detection methods. In this paper, we present the organization, results and top solutions of this competition and also share our insights obtained during this event. We also release the DFGC-21 testing dataset collected from our participants to further benefit the research community.